Devlog 9 – Networking Nonsense [0] (NetworkManager)

Its time to do something I’ve been dreading for a while. Of course we want the game to multiplayer, and that means that I have to learn and implement networking. I’ve accomplished quite a bit in the past few days, so I’ll start these devlogs with smaller but more in-depth segments. Today’s is on theContinue reading “Devlog 9 – Networking Nonsense [0] (NetworkManager)”

Devlog 8 – Lava Shader and The Calm Before The Storm

Lets talk more shaders! The next set of updates are gonna be RIGHT MASSIVE, so I’ll make smaller updates while I’m working on the new content. I’m not particularly happy with the way the magma looks, so I’m going to create a new shader and particle effects to really make it look like lava. OfContinue reading “Devlog 8 – Lava Shader and The Calm Before The Storm”

Devlog 7 – PC Player Health

Today I worked on implementing the UI and damaging ability for the PC players. Health is actually very simple, its just a number that represents how much life the player has left. In this case, I’ve set the players maximum health to 100, this is how much they start with. Then, when the player isContinue reading “Devlog 7 – PC Player Health”

POWER OVERLOAD

I want to make a game, so lets do it! The Concept A VR/PC cross-play boss fighter, with a twist! The VR player plays as the boss. I’m a co-developer and the lead programmer. Key features: Insane movement options and high mobility, if your standing still your going to die. Tons of ability options forContinue reading “POWER OVERLOAD”