Been a while since the last one, here’s a new one!
Tag Archives: game development
Announcement! Video!
I decided to make a video about a silly endeavor of mine: googly eyes: As the title and video state, this is probably going to become a series so make sure to subscribe so you don’t miss more videos!
Devlog 9 – Networking Nonsense [0] (NetworkManager)
Its time to do something I’ve been dreading for a while. Of course we want the game to multiplayer, and that means that I have to learn and implement networking. I’ve accomplished quite a bit in the past few days, so I’ll start these devlogs with smaller but more in-depth segments. Today’s is on theContinue reading “Devlog 9 – Networking Nonsense [0] (NetworkManager)”
Devlog 8 – Lava Shader and The Calm Before The Storm
Lets talk more shaders! The next set of updates are gonna be RIGHT MASSIVE, so I’ll make smaller updates while I’m working on the new content. I’m not particularly happy with the way the magma looks, so I’m going to create a new shader and particle effects to really make it look like lava. OfContinue reading “Devlog 8 – Lava Shader and The Calm Before The Storm”
Devlog 7 – PC Player Health
Today I worked on implementing the UI and damaging ability for the PC players. Health is actually very simple, its just a number that represents how much life the player has left. In this case, I’ve set the players maximum health to 100, this is how much they start with. Then, when the player isContinue reading “Devlog 7 – PC Player Health”
Devlog 4 – The Comic Shader [1]
Continuing from my last post, I’m continuing to work on the comic shader. Today I’ll walk through my implementation of chromatic aberration and triplanar UV generation. Chromatic Aberration Chromatic aberration is an artifact of some digital mediums (or more recently, an intentional effect) where the red, green, and blue color channels have their positions offsetContinue reading “Devlog 4 – The Comic Shader [1]”